Industry top-down
Electronic Gaming & Multimedia
Latest reported revenue & EPS across the covered companies in this industry, with year-over-year (YoY) change. From disclosed earnings — not investment advice.
AI industry top-down
The electronic gaming and multimedia industry has shown mixed results in its recent performance. Median revenue saw a slight decrease, with some companies experiencing significant revenue declines. Conversely, some companies achieved high revenue growth. While profitability metrics were limited, a decrease in earnings per share (EPS) was observed among companies with available data. Overall, significant variations in individual company performance were evident.
- Some companies continue to see declining sales
- Profitability indicators decline
AI synthesis of disclosed results and analyst research across these companies — not investment advice.
Companies — latest quarter
| Company | Period | Revenue | Rev YoY | EPS | EPS YoY | Surprise |
|---|---|---|---|---|---|---|
| EAELECTRONIC ARTS INC. | FY2026 Q3 | $5.57B | -3.7% | $3.26 | -18.7% | — |
| TTWOTAKE TWO INTERACTIVE SOFTWARE INC | FY2027 Q1 | $1.53B | +2.0% | $-0.18 | — | — |
| RBLXRoblox Corp | FY2026 Q2 | $1.47B | +35.9% | $-0.26 | — | — |
| 259960KRAFTON, Inc. | FY2026 Q2 | ₩1.29T | +94.9% | ₩-632.00 | — | — |
| 251270Netmarble Corporation | FY2026 Q2 | ₩749.22B | +4.4% | ₩2443.00 | +29.9% | — |
| 263750PearlAbyss Corp. | FY2025 Q4 | ₩95.5B | — | ₩-247.00 | — | — |
| 181710NHN Corporation | FY2026 Q2 | ₩757.92B | +25.3% | ₩653.00 | +126.7% | — |
| 462870SHIFT UP Corporation. | FY2026 Q2 | ₩55.72B | -50.4% | ₩722.00 | -17.2% | — |
| 192080DoubleUGames Co., Ltd. | FY2026 Q2 | ₩210.63B | +22.5% | ₩2502.00 | +119.5% | — |
| PLTKPlaytika Holding Corp. | FY2026 Q2 | $731.1M | +5.0% | $0.13 | +44.4% | — |
| DDIDoubleDown Interactive Co., Ltd. | FY2024 Q3 | $82.98M | — | $10.11 | — | — |
| 225570NEXON Games Co., Ltd. | FY2026 Q2 | ₩41.45B | +7.5% | ₩138.00 | — | — |
| 078340Com2us Corporation | FY2026 Q2 | ₩157.02B | -15.0% | ₩213.00 | -72.0% | — |
| 215000GOLFZON Co., Ltd. | FY2026 Q2 | ₩101.21B | -16.4% | ₩1683.00 | -11.2% | — |
| 194480Devsisters corporation | FY2026 Q2 | ₩52.67B | -42.7% | ₩-1359.00 | — | — |
| 204610T3 Entertainment Inc. | FY2026 Q2 | ₩25.8B | +31.1% | ₩86.00 | -5.5% | — |
| 205500NEXUS Co., Ltd. | FY2026 Q2 | ₩5.79B | -37.9% | ₩136.00 | — | — |
| GCLGCL Global Holdings Ltd | FY2026 Q2 | $50.91M | — | $0.00 | — | — |
| 201490ME2ON CO., LTD | FY2026 Q2 | ₩24.85B | +11.2% | ₩63.00 | +80.0% | — |
| 217270Neptune Company | FY2026 Q2 | ₩26.6B | -22.1% | ₩-119.00 | — | — |
| 067000JoyCity Corporation | FY2026 Q2 | ₩38.64B | — | ₩-10.00 | — | — |
| MYPSPLAYSTUDIOS, Inc. | FY2026 Q2 | $54.99M | -7.3% | $-0.10 | — | — |
| 123420Wemade Play Co., Ltd. | FY2026 Q2 | ₩32.19B | +8.7% | ₩308.00 | -74.4% | — |
| GAMEGameSquare Holdings, Inc. | FY2026 Q2 | $18.48M | +16.5% | $-0.11 | — | — |
| GMHSGamehaus Holdings Inc. | FY2025 Q3 | $113.6M | — | $0.11 | — | — |
YoY = vs. the same quarter last year · Surprise = EPS actual vs. consensus. Latest reported quarter per company, from disclosed earnings filings. QoQ is omitted because quarterly filings don’t break out Q4 (US) and report cumulatively (KR).